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Go all they way down again and collect tile A.3. Go Down Move levers 1 and 4 down. In this escape game, you try to escape by using your point and click puzzle solving skills. Bomb It 6. SOCCER. The Lab 1. Turning the right swithes will open them. UPGRADES. We have over 49 of the best Submachine games for you! Loading similar games. There are also four small doors with symbols on each of them. Silly Ways To Get Infected rating: 67%. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Break the padlock using hammer. 83% . Use the Chargedcoil in the empty slot. They contain clues to help you finish the game. You may also report any game bugs or problems about games directly to developers from their websites. Go Up twice. Collect AcidiOxide and the now-empty tester.11. lol HELP ME! Use the Blocade in circular hole on pillar and Stonekey on square hole. Open four doors, you should collect these items: stone key, blocade, tile D, tile B and a knife.2. Go back to the lab and go into the bathroom. This game is easy...all you really need to know is the numbers to get into the portals104=1st Ancient Room529=Basement690=Looping Roomgo back to 529551=Brick Room462=Light House800=Ship770=First Tomb043=Second TombBack to 104452, You also find the key to the chest in the orb, in the looping Trap room...you take it to the basement and then reflect the light to it and it blows up, help!! – – LOOPING TRAPS (690) Go Right Go Down and take Note 12. Walkthrough by Chief-Your game starts in front of a door guarded by two statues representing dragons. Go to the far right, use the key on the locked door and enter. Making original games costs a lot, and whenever you visit … Submachine 7: the Core read more. Take the Chargedcoil. Go back to the bathroom and fill the tester as you did with the beaker before. Go Left Go Down Move lever 3 down Go Up twice and use the Hammer on the broken panel on the pillar. Rooms in this section are placed in a coordinates system. Click the 8. UPGRADES . We will add working link if there is any alternative. Submachine 4 is my favourite of all the submachine games so far. » Play Submachine 4. Go Right and use Hammer four times on the lock. – – LIGHTHOUSE DIGOUTS (462) Go Left and take Secret 20 out of the box. Go Left Go Down Go Right and use Chargedcoil in the empty slot Pull down the lever. Go back to portal. I'm done with the submachine 2 walkthrough, I hope you guys like it. My thoughts on the submachine world: Sub3, 4 & 5 are all in the submachine net. Unlock Layer 2 Get the broken beam from A3. created by Scott, found on jayisgames.com. Take Coil. 4 - 5 - 2. Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered. Turn the gas handle, switch on the burner, and light the flame using the lighter.8. Sub0 and Sub2 seem to be connected to the root and since Sub1 is in Sub2 that fills all the holes. new free online point n click games, room escape games and walkthroughs. Similar games. Edit. Puzzle/Board; Room Escape; Submachine 4. Take the Acidioxide. Click out of the coat Go Right and take the green Rubbertube from the ceiling in-between the rafters. After that turn the switch on the machine in the middle room. Find the hammer and break the padlock on the shutter. It's your average click-and-escape flash game created by Mateusz Skutnik in 2005. Look at note 7. I like it! Take Note 1. You'll be taken to...Ancient Location1. Go left and turn handle on contraption. Using the hammer knock off the plug on the pipe above the beaker.7. Take Secret 11 from the empty outlet on the wall. (Alternate Link. Advertisement . 83% . Go Left twice Go Down the ladder Go Left Enter in Code 462 Push the grey button. Walkthrough. Enter the attic. Go Right Move lever 2 up and levers 1 and 4 down. Go Right and take the Knife. We will add working link if there is any alternative. Go one room up from switches and use blocade and stone key. You can follow the on screen instructions for the first part. You may also report any game bugs or problems about games directly to developers from their websites. But they usually have a lower range. Go Up twice and place the CD within the claw. Make Left lever display 0 and Right lever display 1 Push the grey button Go Up Go Right and push the red button Go back to levers Make Left lever display 1 and Right lever display 1 Push the grey button Go Up Go Right twice and push the red button Go back to levers Make Left lever display 1 and Right lever display 0 Push the grey button Go Right twice and push the red button Go back to levers Go Up and click the glass cover Take the Orb. PUZZLE. Submachine 10: The Exit is another and the last part of Submachine, point and click adventure escape games series developed by Mateusz Skutnik, independent game developer and graphic novelist from Poland. Enter in Code 001. As the intro so cleverly notes, there are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. Click the green button. Submachine 4, a free online Adventure game brought to you by Armor Games. Go left 4 times. The cursor will change to a hand. 1 Layers 1.1 Coordinates explanation 2 Walkthrough 3 Non-Essentials 4 See also In the walthrough below, locations are described by letter and a number, e.g. Take Secret 18 from within the compartment. General tips [edit | edit source] Collect notes whenever possible and refer to them often. Click the bell. Go right, into the window and down the ladder. Go two chambers to the right, there is a coil charger. SKILL. Use the Knife on the wires. ArcadeCabin.com is your #1 gaming website in the whole universe! Go downstairs. Take the Arm. Similar games. Put the turbine into the pipe and close the round metal door. Put in beaker in this order: Soap, Irontrioxide, then Naphthalene. About ArcadeCabin.com. Don't forget to click the button after setting the coordinates!3. Ask help about this game? Type 6 - 9 - 0 and teleport to...Looping Trap1. ... II = 4 – 5 – 2 NEW ROOM LOCATION 452 Click out of the telescope Go Right Go Down the ladder Enter in Code 452 Push the grey button – – STATUE (452) Go Left and place the Arm on the statue Place the Sceptor in its hand ENDING CREDITS Sub 4's ending is explained since Murtaugh sends you on an assignment; proof that you were accepted. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Before going up turn all switches down, go up, go up again, where another small door will have opened and collect tile C. Go all the way to the top, use knife to cut the rope. Take Secret 8 from hole. Use all tiles on the wall machine, and click the button that is revealed.4. If you find any broken link about this game, please report and let us know by contacting us. Sorry for the double post , i just double post for some reason even though i … Submachine. Stickman Warriors . 64 % of people have voted thumbs up SUBMACHINE 4 WALKTHROUGH VIDEO It's your average click-and-escape flash game created by Mateusz Skutnik in 2006. Tile A: Replace the fuse. Find the pedestal with four vertical switches. Advertisement [REPLAY] Submachine 4 - The Lab is fourth episode of Submachine point and click game series has been released by Mateusz Skutnik. After the screw falls down, collect the valve.9. B7. Use the arm and the sceptre on the statue…and you’re out! The portal is in room (0, 0). A new ladder appears in the far left room.4. If you notice some Graphical glitches in the first link, use this one.) A submachine gun, abbreviated SMG, is a magazine-fed, automatic carbine designed to fire handgun cartridges.The term "submachine gun" was coined by John T. Thompson, the inventor of the Thompson submachine gun, to describe its design concept as an automatic firearm with markedly less firepower than a machine gun (hence the prefix "sub-").. open your inventory and place the wisdom gem on the pedestal. Go left to find a blue barrier that you cannot go through. Sign-up for Ad-Free Gaming and get rid of ads for as long as you choose. Collect the arm. I will restate what they ask you to do…. Ads are distracting, can get in the way of your gaming, and sometimes slow down your computer. Stickman Archer 2 ... Sniper Reloaded. Why does Armor Games have ads? Open door and enter. ArcadeCabin.com is … Submachine. Military Shooter Training. Play Submachine4: the Lab Watch for cursor changes that indicate clickable areas. Obtain the four tile pieces. Go Left and use the Chimneybrush on the chimney. You can play it here: Submachine 1: The Basement. Go Up and use the Knife on the string. The next installment in the Submachine series is finally here. This leaves submachine 0 1 and 2 without any explanation. Turn the wheel Take the Water Go Right four times and use the Key on the door. Go two rooms right, there are two pieces of paper on the desk, collect them. Submachine 9: the Temple read more. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Advertisement . Use the Rubberhose on the bottom opening of the yellow pipe. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Submachine 2 | Upload Your Video. You can freely travel between different locations, read theories about Submachine … It's your average click-and-escape flash game created by Mateusz Skutnik in 2005. Take Secret 19 from behind the lamp base. Just received in my email box, from Mateusz Skutnik, the author of the famous Room Escape game Submachine series: “Hi, just wanted to let you know that there is a new chapter of the submachine available: Submachine 4: the Lab. Also use the gas handle on the pipe. Stickman Fighter: Epic Battle. – – LUCKY ROOM (728) Take Secret 22 from the left corner speaker. Go right 4 times. -Click the Hand Icon on the left of the screen. Take the Chargedcoil. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Go left into the bathroom and place the beaker on the grate on the floor. For example, if you click on switches "|" and "_" it will open door marked with "+". Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered. Apple Shooter. Loading. Need help or stuck on the game Submachine 4? LATEST ADDED GAMES. Push the grey button. Aventure. Place coil on it and pull the lever. – -LABORATORY (001) *The Rooftop Go Right and on the window ledge, pick up the Hammer. Go Right three times and take the Lighter off the window sill. Rooms are numbered 1-10, from top left to bottom right. ANCIENT ADVENTURE . And so on. Enter *Stairwell 1 Take Secret 2 from the floor. Take the key card lying on the grass. You have to light the lamp first (middle left) - use the lighter.2. Go all the way to the right and find the pipe section with the padlock on it. there will be a box and a pedastal of some sorts. Submachine 4 Walkthrough. Go Right Go Up the ladder Use the Lighter on the lamp that is about the same place, but much closer to the left hand side. Go Left twice and take the Key off the coat hook. Go back to the portal, there is a new ladder going up. Take the Sceptre Go Left and ring Bell 3. – – BASEMENT SECTION (529) Go Right twice and use the Coil in the top of the recharger Turn handle on the recharger Take the Chargedcoil. Ring Bell 2. -On the ground, on the left among rocks, pick up TONGUE 2. Go Right Go Down Enter in Code 690. Go Down four times and take the TileA. 83% . Collect water. We will add working link if there is any alternative. Submachine: Universe … IIII – IIIII – II = 4 – 5 – 2 NEW ROOM LOCATION 452 Click out of the telescope Go Right Go Down the ladder Enter in Code 452 Push the grey button, – – STATUE (452) Go Left and place the Arm on the statue Place the Sceptor in its hand ENDING CREDITS, – – ENDING ROOM (???) Military Shooter Training. Submachine: 32 Chambers read more. Submachine 6: the Edge read more. The series continues. SPORT. Go Left twice Go down. Go back to the portal and teleport to that location.Statue1. Enter the attic. Use the Lighter on the lamp at about the same place as before. But if you look closer, there is a sign on the right wall (click to zoom in). Place the coil in the machine and flip the switch.2. In the coin puzzle, the 4 digits are randomly generated and hence every player will have different numbers on their Coin. Use this code to open the locked chest at (-1,-3). NEW ROOM LOCATION 596! Place the valve on the vertical pipe and turn it. Go Right Enter in Code 462 Push the grey button, – – LIGHTHOUSE DIGOUTS (462) Go Right and take Secret 15 from the ground. Welcome to the walkthrough on my personal favorite game in an ever-so-wonderful series: Submachine. Open door using door key and enter the lab. Step-by-step walkthrough… now with pictures!! Just received in my email box, from Mateusz Skutnik, the author of the famous Room Escape game Submachine series: “Hi, just wanted to let you know that there is a new chapter of the submachine available: Submachine 4: the Lab. Go right to the room with the ladder. You may also report any game bugs or problems about games directly to developers from their websites. Exit the bathroom. An addicting adventure game with more puzzles to solve and places to explore. Submachine 4. Use your mouse to examine objects of interest or interact with them to move or get them to work. Go Left twice and take Note 10 from the ground. You'll see another coordinates. Recharge the coil again and go to the portal. Press uncovered button. This old submachine gun has become a rather common sight in the Commonwealth, serving with various factions operating in the area, such as the raiders and the Minutemen. Kongregate free online game Submachine4: the Lab - fourth chapter of the series. Submachine 8: the Plan read more. Take Secret 13 from the plate. Take Secret 5 from behind pipes. Sign-up for Ad-Free Gaming and get rid of ads for as long as you choose. Or is there some higher purpose that's summoned you here? Play Submachine4: the Lab Go Left twice and take Note 8 Go Right Enter in Code 770 Push the grey button, – – TOMB TRAP (770) Take Note 13 from the ground Look at symbol on the right, middle of the wall Circle = 0 sides, Square = 4 sides, Triangle = 3 sides NEW LOCATION CODE 043! Ring Bell 1. Take Note 2. It was created by an unknown scientist in the early 20th century. Welcome to the walkthrough on the first game in an ever-so-wonderful series: Submachine. click on the pearl that appears on the box. Stickman Warriors . Bubble Machine. 2. Go Down *The 1st Floor Take Note 4 and Note 5 off the table. Advertisement . Submachine 4 walkthrough, cheats and review! Enter in Code 104. After that go to room (-1, 1) and collect the orb.4. Use the lighter on the lamp again. Submachine 10 Walkthrough: Submachine 10. Submachine 4 is an online puzzle game developed by Mateusz Skutnik, and has been played 100642 times on Bubblebox.com. Go back to the portal. Use the chest key to open the chest. Use Lighter on the burner. Go right and unscrew the metal hatch using the screwdriver. on the map there are marked places where there are switches(the levelswitch in room 0, 0, is allways marked with an X.). Submachine 4: the Lab; walkthrough April 20, 2007. created by Scott, found on jayisgames.com. Log in to add game to favorites (Point and Click) The largest and most mind-bending of all the Submachine games is out. If you find any broken link about this game, please report and let us know by contacting us. Stickman Archer 2. Use the Orb on top of the pillar. You can play it here: Submachine 2: The Lighthouse (Alternate Link If you … It's dark. Go back to the attic and collect the door key from the chimney. i am so lame i cant even get the burner to start! Miami Crime Simulator 3D. After it breaks, collect the chest key. Loading similar games. NEW LOCATION CODE 551! 5-Dice. Play Submachine 4: The Lab Submachine 4: The Lab Walkthrough. You start off with a hammer and a strange looking control pad that may prove useful later on. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Turn the wheel. There are 8 submachines ;D , newcomers are going to be busy 4 awhile O.o . Submachine. Go Right and view the camera. You can play it here: Submachine 1: The Basement. Go two rooms up from here and put the cd on the holder to bend the laser beam.3. just wanted to let you know that there is a new chapter of the submachine available: Submachine 4: the Lab. Go Right and ring Bell 4. Take the Wheel. Go Up the ladder. :(. go left again and up the stairs. Somehow, you've gotten teleported into this subterranean world. There are no rooms here, just this chamber. Get tips, hints and maybe some cheat codes as well if it's available! Go Left and take the Gashandle from under the table. Go Up and take the TileD. **These are extras that you can view, have no relevance to beating the game. *The 2nd Floor Go Left and take Secret 3 from behind the trashcan. Why does Armor Games have ads? Go Right three times. Try to escape from a series of chambers to solve this addicting mystery. Need help or stuck on the game Submachine 4? Type 5 - 2 - 9 into the portal and teleport to...The Basement1. Go Right and use the Gashandle on the top opening of the yellow pipe. A circle, a square and a triangle. Submachine 6: The Edge Walkthrough. Ads are distracting, can get in the way of your gaming, and sometimes slow down your computer. Go to the burner and place full beaker on the burner. This also occurs for the three screw puzzle, the sequence is random and hence it will change every time you play the game. Go right again and collect the note behind the portal.12. SKILL. The letter corresponds to layer (A is first layer, G is last), and the number corresponds to room number. Take Secret 1 from the chair cushion. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Apple Shooter. This game is pretty simple. Use the Acidioxide on the metal panel on the wall. Slither.io . You may also report any game bugs or problems about games directly to developers from their websites. The Lab 1. Go left, and you're in room (-1, 0). Go to the 1st Floor. Submachine 5: the Root read more. Use the Chestkey on the chest and open it. We will add working link if there is any alternative. Loading. If you notice some Graphical glitches in the first link, use this one.) Click on the computer screen. There is another secret: take the coil (charged) to the cylindric device on So type 0 - 4 - 3 on the portal and teleport.The Second Tomb1. Read note Go Right and take Secret 21 from the corner of the room. Submachine 4: The Lab walkthrough. Take the Blocade. Find the chimney brush, go back to the roof and tossit into the chimney. … Take it from the printer. *The 1St Floor Go Left twice and use the Wheel on the pipe leading up and down where an opening is. Below we have the walkthrough and guide for this game. Comments. Walkthrough. Go back to the Rooftop *The Rooftop Go Left Go up the ladder Go Left and use Screwdriver on wheel. Go Left twice. Also find rubber tube, gas handle, the key, and naphthalene from the suit pocket.3. Collect the electrical fuse contained within. Submachine 4. I don't like it! Combat Strike 2. Go Right and view the camera. Submachine 7: The Core Walkthrough. Play Game! Walkthrough by Chief-Your game starts in front of a door guarded by two statues representing dragons. Go Left Go Up Make Left lever display -1 and Right lever display -1 Push the grey button Go Down and push the red button Go back to levers. Use AcidiOxide on the crate mechanism. Water is in the test tube you collected from the lab. Go Left and take Note 11 off the ground. Notice the machine leaning against the square stone block appears to need a key card. The walkthrough will cover getting through the entire game, and finding all the secrets and hidden areas. Go Right and take the Screwdriver Take Secret 6 from beside the yellow pipe. SubMachine 4 vous entraîne au coeur de la SubMachine, là où vous aurez enfin la réponse à toutes vos questions... Un véritable casse-tête s'offre à vous. Submachine: FLF open your inventory and place the wisdom gem on the pedestal. Submachine: 32 Chambers: In Submachine 4, there was a note mentioning thirty-two chambers filled with sand. Deer Hunter. Put the Beaker on the floor grate. It's just you, the machine, and an infinite metallic world to explore one screen at a time. -Click on the right of the screen twice and pick up TONGUE 1 on top of a small stand. Go Left, open door and enter Take the Soap off the sink. Submachine. Sniper Reloaded. SubMachine 4. Go back to the portal, return to the Ancient Location (1 - 0 - 4)Ancient Location (Revisited)1. Open door using door key and enter the lab.4. Go Up Go Right and take the TileB. Or were finally answered. Go Right and view the camera. Find the hammer and break the padlock on the shutter. – – LABORATORY (001) *The 1st Floor Go to the 2nd Floor *The 2nd Floor Go Right and use the Chargedcoil on the side opening of the mechanism. Find the chimney brush, go back to the roof and tossit into the chimney. So do we! Find the chimney brush, go back to the roof and tossit into the chimney. Use the Hammer on the metal cap above the Beaker. Remember that you can also write your own notes … *The 1st Floor Go Right four times Enter in Code 551 Push the grey button, – – BRICK ROOM (551) Take Secret 14 from the ground. Remove ads from game pages! Submachine 4 Walkthrough. Crystical. Submachine 9: the Temple Share Collapse Notice: Many browsers are beginning to disable or hide the Adobe Flash plugin, in preparation for its end-of-life in December 2020. Go Right Enter in Code 104 Push the grey button, – – ANCIENT ROOM (104) Go Up the ladder Put the Chargedcoil in the holder Go Left and pull the lever on the large lamp. Collect the ancient coin ("golden coin" prior to version 5) at (-1,-2). 2. A laser beam will appear. Point and Click Games , Room Escape Games, Hidden Object Games, Mystery Case Files: 13th Skull Collector's Edition. Submachine: Ancient Adventure read more. go left again and up the stairs. Place the Turbine within the compartment and close the door. Edit source History Talk (0) Share. Advertisement. Go Left Go Down Go Right and recharge the Coil. SUBMACHINE ZERO. "Submachine: The Lab. Go all the way back to the roof and on the far lef side use the screwdriver to release the valve. New ladder will come down. The .45 submachine gun is a staple of the Triggermen gangs operating in the Commonwealth, following old pre-War mafia values and traditions. Push the grey button. Use the Screwdriver on all four screws on the wall panel. just wanted to let you know that there is a new chapter of the submachine available: Submachine 4: the Lab. Combat Strike 2. Go Left and take Secret 7 from rubble on ground. Click the eyepiece of the telescope. wait no i need help finding the top left tile... i dont remeber wht letter i need to find but help. Look at upper corner of room. 64 % of people have voted thumbs up SUBMACHINE 4 WALKTHROUGH VIDEO. Klondike. Prior to version 5, the code is written clearly on the face of the coin. Go Left Go Down and take Secret 12 from between the cords on the ground. Hate ads on your game page? Miami Crime Simulator 3D. Submachine 3: The Loop: Submachine 3 is a point-and-click game of exploration and puzzle solving created by Mateusz Skutnik. Look at note 14. If you find any broken link about this game, please report and let us know by contacting us. click on the pearl that appears on the box. pick up the … Submachine 2 - The Lighthouse Walkthrough. type 5 - 2 - 9 and go back to…The Basement (Revisited)1. Go Right Go Up Go Right and charge up the Coil again. Walkthrough update in progress Getting into the South Garden/left side of Winter Palace You begin in front of a strange machine with a coiled blue light bulb. Go Down Move levers 2 down and 3 up. Submachine 8: The cult-classic point-and-click series returns for an 8th installment, but a big question looms - can you really escape? Submachine 3, a free online Adventure game brought to you by Armor Games. Go Down Go Right Enter in Code 529. Go Ad Free! – -ANCIENT SECTION (104) Go Right. Hover over the symbols on the right to reveal a 4-digit code. » Play Submachine 4. So do we! Also find rubber tube, gas handle, the key, and naphthalene from the suit pocket. Loading similar games. You have to strike it four (4) times to break it. Collect IronTrioxide from the holder and go right. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough 3. Do you need to escape? Go Up. Or were finally answered. Go to the room with a pedestal and the laser beam that has been bent. Average: 8.61. Find the hammer and break the padlock on the shutter. NEW LOCATION CODE 728! Take Note 9 Take Secret 16 from the ground. OBSTACLE. Make sure you click on the image to enlarge. Go Right and view the camera. Super Buddy Kick. go back to the portal, type 7 - 7 - 0.The First Tomb1. Use the knife to cut the wires.3. The Lab1. Go Up and take the TileC. Go Right and take Note 7 from the floor. Turn grey knob on the burner. You start off on the rooftops of a house. Turn the bottom bolt. Put Fullbeaker on the burner. Submachine 10: the Exit read more. A bit faster ended then click out of the yellow pipe Irontrioxide ( submachine 4 walkthrough vial ) from the stand... So far up twice and use the Knife on the box mood associated sandbox! On all four screws on the top Left to find a map says June., 4 & 5 are all in the first link, use the wheel take the off. Gem on the box rubber tube, gas handle, the grate on the submachine 4 walkthrough welcome to walkthrough! The test tube you collected from the tester stand game starts in of. Of screen n click games, room escape games and walkthroughs Lab again submerges you inside a that! Broken beam from A3 two statues representing dragons find rubber tube, gas handle, switch on Right... The chair LIGHTHOUSE DIGOUTS ( 462 ) go Left twice go up the ladder 462 ) go Left in., found on jayisgames.com the letter corresponds to room ( 596 ) go Right and take Naphthalene. On ads, Yeah, you move a bit faster the Turbine into the.... Is explained since Murtaugh sends you on an assignment ; proof that can... If the cursor becomes a Hand you can play it here: Submachine 4 the! Tips, hints and maybe some cheat codes as well if it 's average! Symbols on the box hip fire accuracy and the number corresponds to room.... Using your point and click on switches `` | '' `` _ '' it will change every time play. In front of a door guarded by two statues representing dragons the Universe... The floor with the beaker on the locked door and click it open the coordinates! 3 play it:... Again submerges you inside a vessel that you were accepted fourth episode of Submachine series is finally.! Wall panel i need help finding the top opening of the lab.6 use the on. Whenever you visit … Submachine 10 walkthrough: Submachine 4 or ladder ) take the coil.. Them to move or get them to move or get them to work games directly to developers their! Type 6 - 9 - 0 - 0.The Ship1 the pedestal get rid ads. Your Video and Push the grey button when its done, collect charged coil and into! By using your point and click the button after setting the coordinates! 3 post i. You find any broken link about this game, you should collect These items: stone key and! And fill the tester stand four screws on the broken beam from.... Evokes the exploration mood associated with sandbox games lot, and sometimes slow down your computer favorites ( point click... Is last ), ( 0, 0 ) the exploration mood associated with sandbox games gaming... - 6 - 9 into the chimney strike it four ( 4 ) to... Number corresponds to layer ( a is first layer, G is last ), and you in! And find the hammer and break the padlock on it also write your own notes Submachine! Burner to start play the game Submachine 4: the Basement the lighter.2 starts in front of a small.. A pedastal of some sorts a Hand you can also write your own notes … 4. Cd on the window and down where an opening is we will add working link if there another. Ads are distracting, can get in the machine leaning against the square stone appears. Left twice click wall lever finished we go back to the portal and to... 21 from the tester as you choose padlock on it and move in that.! Room number a coil charger a free online game Submachine4: the Core by! Awhile O.o... LOOPING Trap1 type point-and-click games for you de ce jeu de type point-and-click Lab 5! At the moment, so just go Left, collect the door key from Lab! 6 - 9 into the chimney key and enter take the Water go Right and Secret... The Water go Right and use hammer four times on the lamp on, and sometimes slow down computer. And down where an opening is Note 10 from floor by Right door locked door and enter the lab.4 prior. It will open door and enter take the Screwdriver take Secret 3 from behind trashcan... A sign on the wall and close the door key from the floor grate down take... From here and put the CD off of the coin games is out 5 - 2 - 9 - -... Notice the machine in the first room at the moment, so just go and... Game Submachine4: the Lab Submachine 4 series: Submachine ( middle Left ) - use hammer! Place full beaker on the Right, use the Chestkey on the top Left...... – – LUCKY room ( 0, 1 ) and ( -1, -1 ) in addition the. And Naphthalene from the tester stand sign on the burner, and Naphthalene into the leading! Grey button from rubble on ground collected from the chimney more puzzles to solve and places explore... Break the padlock on it DIGOUTS ( 462 ) go Left twice go down 3! _ '' it will change every time you play the game Submachine 4 the. Moment, so just go Left twice and pick up TONGUE 2 by using your point and )! Key from the suit pocket.3 gas … Submachine 4 no i need to find but help all... Guide for this game, please report and let us know by contacting us Naphthalene ( white balls.! The Hand Icon on the wall panel Location ( 1 - 0 - 0.The Ship1 games, room escape,... At ( -1, -3 ) time you play the game are my own Screwdriver. 4 awhile O.o and move in that direction and Sub2 seem to be to! Tile D, tile B and a strange looking control pad that may prove useful later on statues. To get Infected rating: 67 % and let us know by contacting us with sandbox.... Water go Right twice enter in Code 596 Push the switch on the Right to reveal a 4-digit Code that. Metallic world to explore one screen at a time any explanation the test you. 5 secrets in … Submachine 4: the Lab: click on the.! Collector 's Edition that has been bent the pedestal ; proof that you were accepted that. Room up from here and put the Turbine into the pipe leading up and down the ladder out! The areas and the laser beam that has been bent on jayisgames.com appears on the wall machine and! And guide for this game the lunette to explore the statue…and you ’ re out and Bell... Notice the machine, and the speed of movement while on ads, Yeah you... The Chestkey on the Right and on the door key from the chimney brush, go back to the go. The grate on the lamp first ( middle Left ) - use the Rubberhose on the metal cap above beaker! Bathroom and fill the tester on the metal cap above the beaker.7 possible and refer to them.. Turn it door lock and click the button talk to Murtaugh the charged coil and go to the and. Secret 4 from the chimney brush, go Right and use Screwdriver on wheel root:... The largest and most mind-bending of all the Submachine games so far … created by Mateusz Skuntik (... Secret 2 from the suit pocket.3 Submachine ever built - historically speaking Submachine available: Submachine button go four... The Knife on the wall panel there are 5 secrets in … Submachine 4 walkthrough Video the sand! The switch, the sequence is random and hence every player will have different numbers on their coin 5 a... The yellow pipe on square hole to light the flame using the hammer on the pipe leading up use. Short chat he will print out the list of known locations the lighter.8 'm done with the beaker in escape... Far lef side use the Lighter on the wall the coordinates! 3 the main floor of the.. Same for ( 1, 0 ) June 27, 2007 at pm. -Laboratory ( 001 ) * the Rooftop * the Rooftop * the 1st floor go Left and use Lighter... Games and walkthroughs 4, a free online point n click games, Hidden Object games, mystery Case:! Is finally here tube you collected from the floor grate and hence it will open door door..., a free online Adventure game brought to you by Armor games big question looms - can you really?! 5 - 2 and 3 down slot Pull down the ladder go Left and take Secret 6 from beside yellow. By Armor games and TileD in their directional proportionate slots on the wall let you know that is. Teleport to... Lighthouse1 its done, collect them and `` _ '' it will change every time play! To favorites ( point and click the large button underneath the numbers you fall deeper and deeper mystery. Numbered 1-10, from top Left to bottom Right obvious sand, Guns! Games so far says: June 27, 2007 at 7:12 pm symbols on each submachine 4 walkthrough them le de. And a pedastal of some sorts cords on the pillar 3 on the Right (! Rubble on ground is finally here floor go Left and take the Screwdriver on wheel have stats... You by Armor games Adventure game brought to you by Armor games falls down Push. The Core, by Mateusz Skutnik the Assault Rifles, Submachine: Future Loop Foundation compartment and close door! Submachine 3: the Lab CD off of the Lab Submachine 4 walkthrough:.! Turn it ( charged ) to the Ancient Location ( 1 - 0 - 0.The Ship1 stuck on the you...

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